Delta radiance transfer

B. Loos, D. Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan
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引用次数: 14

Abstract

Modular Radiance Transfer (MRT) is a recent technique for computing approximate direct-to-indirect transport. Scenes are dynamically constructed by warping and connecting simple shapes and compact transport operators are only precomputed on these simple shapes. MRT ignores fine-scale transport from "clutter" objects inside the scene, and computes light transport with reduced dimensional operators, which allows extremely high performance but can lead to significant approximation error. We present several techniques to alleviate this limitation, allowing the light transport from clutter in a scene to be accounted for. We derive additional low-rank delta operators to compensate for these missing light transport paths by modeling indirect shadows and interreflections from, and onto, clutter objects in the scene. We retain MRT's scene-independent precomputation and augment its scene-dependent initialization with clutter transport generation, resulting in increased accuracy without a performance penalty. Our implementation is simple, requiring a few small matrix-vector multiplications that generate a delta lightmap added to MRT's output, and does not adversely affect the performance benefits of the overall algorithm.
δ辐射转移
模块化辐射传输(MRT)是一种计算近似直接到间接传输的新技术。场景是通过扭曲和连接简单的形状来动态构建的,紧凑的传输算子只在这些简单的形状上预先计算。MRT忽略了场景中“杂乱”物体的精细尺度传输,并使用降维算子计算光传输,这可以实现极高的性能,但可能导致显著的近似误差。我们提出了几种技术来缓解这一限制,允许在场景中从杂波的光传输被考虑在内。我们推导了额外的低秩delta算子,通过模拟场景中杂波物体的间接阴影和相互反射来补偿这些缺失的光传输路径。我们保留了与场景无关的MRT预计算,并通过杂波传输生成增强了与场景相关的初始化,从而在不降低性能的情况下提高了精度。我们的实现很简单,只需要一些小的矩阵向量乘法,就可以生成一个增量光图,并添加到MRT的输出中,并且不会对整个算法的性能优势产生不利影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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