Dynamic Defense against Adaptive and Persistent Adversaries

R. Poovendran
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引用次数: 1

Abstract

This talk will cover two topics, namely, modeling and design of Moving Target Defense (MTD), and DIFT games for modeling Advanced Persistent Threats (APTs). We will first present a game-theoretic approach to characterizing the trade-off between resource efficiency and defense effectiveness in decoy- and randomization-based MTD. We will then address the game formulation for APTs. APTs are mounted by intelligent and resourceful adversaries who gain access to a targeted system and gather information over an extended period of time. APTs consist of multiple stages, including initial system compromise, privilege escalation, and data exfiltration, each of which involves strategic interaction between the APT and the targeted system. While this interaction can be viewed as a game, the stealthiness, adaptiveness, and unpredictability of APTs imply that the information structure of the game and the strategies of the APT are not readily available. Our approach to modeling APTs is based on the insight that the persistent nature of APTs creates information flows in the system that can be monitored. One monitoring mechanism is Dynamic Information Flow Tracking (DIFT), which taints and tracks malicious information flows through a system and inspects the flows at designated traps. Since tainting all flows in the system will incur significant memory and storage overhead, efficient tagging policies are needed to maximize the probability of detecting the APT while minimizing resource costs. In this work, we develop a multi-stage stochastic game framework for modeling the interaction between an APT and a DIFT, as well as designing an efficient DIFT-based defense. Our model is grounded on APT data gathered using the Refinable Attack Investigation (RAIN) flow-tracking framework. We present the current state of our formulation, insights that it provides on designing effective defenses against APTs, and directions for future work.
动态防御适应和持久的对手
本次演讲将涵盖两个主题,即移动目标防御(MTD)的建模和设计,以及用于建模高级持续威胁(apt)的DIFT游戏。我们将首先提出一种博弈论方法来表征基于诱饵和随机化的MTD中资源效率和防御有效性之间的权衡。然后我们将讨论apt的游戏公式。apt是由聪明且足智多谋的攻击者安装的,他们可以访问目标系统并在很长一段时间内收集信息。APT由多个阶段组成,包括初始系统入侵、特权升级和数据泄露,每个阶段都涉及APT与目标系统之间的战略交互。虽然这种互动可以被视为一种游戏,但APT的隐蔽性、适应性和不可预测性意味着游戏的信息结构和APT的策略并不容易获得。我们对apt建模的方法是基于apt的持久性在系统中创建信息流的洞察力,这些信息流可以被监控。一种监测机制是动态信息流跟踪(Dynamic Information Flow Tracking, DIFT),它可以污染和跟踪系统中的恶意信息流,并在指定的陷阱处检查信息流。由于污染系统中的所有流将导致大量内存和存储开销,因此需要有效的标记策略来最大化检测APT的概率,同时最小化资源成本。在这项工作中,我们开发了一个多阶段随机博弈框架,用于模拟APT和DIFT之间的相互作用,并设计了一个有效的基于DIFT的防御。我们的模型基于使用可细化攻击调查(RAIN)流跟踪框架收集的APT数据。我们介绍了我们的配方的当前状态,它提供了设计有效防御apt的见解,以及未来工作的方向。
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