Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Animasi 2 Dimensi dan 3 Dimensi

M. Latief, Agus Lahinta, Maudy Putery Hasan
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Abstract

The absence of interactive learning media that is in accordance with teaching materials and the lack of digital media in animation subjects causes the learning process to be less effective in delivering material, the impact is not achieving learning objectives and decreasing the value of evaluation of basic competencies taken by students. This study aims to 1) develop interactive learning media on 2-dimensional and 3-dimensional animation subjects, 2) to determine the feasibility level of interactive learning media on 2-dimensional and 3-dimensional animation subjects. The method used in this study uses research and development methods by modifying the Borg and Gall models. The results of the interactive learning media validity test by the media validator and material validator obtained very valid results. In the practicality test of the media by the validator, the teacher practitioners obtained very practical results. Likewise, the large group of students obtained very practical results. The results of the effectiveness before and after using the product were based on multiple-choice test instruments, namely the pretest results obtained an average of 60.63 and an average of 84.06 in the posttest which is in the very effective criteria. The conclusion is that interactive learning media on 2-dimensional and 3-dimensional animation subjects meet the level of feasibility, practicality and effectiveness for use in the learning process.
互动学习媒体发展的二维和三维动画课程
动画学科缺乏与教材相适应的互动学习媒体,缺乏数字媒体,导致学习过程中传递材料的效果不佳,影响了学习目标的实现,降低了学生基本能力评价的价值。本研究旨在1)开发二维和三维动画主体互动学习媒体,2)确定二维和三维动画主体互动学习媒体的可行性水平。本研究中使用的方法是通过修改Borg和Gall模型来使用研究和开发方法。媒介验证器和材料验证器对互动学习媒体效度进行了测试,得到了非常有效的结果。在验证者对媒体的实用性测试中,教师实践者取得了非常实用的效果。同样,这一大批学生也取得了非常实际的成果。使用产品前后的有效性结果基于多项选择测试工具,即前测结果平均为60.63,后测结果平均为84.06,在非常有效标准中。结论是二维和三维动画学科的互动学习媒体在学习过程中达到了可行性、实用性和有效性的水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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