Leveraging virtual reality (VR) for sports public relations and sports journalism: qualitative analyses of VR content productions for ‘Russia 2018’ and ‘Qatar 2022’ FIFA World Cups

Q3 Health Professions
S. Regret Iyer, J. Pavlik, S. Jin
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引用次数: 5

Abstract

ABSTRACT Advancements in experiential media (EM) technologies, particularly virtual reality (VR), a subset of EM, can transform the ways public relations (PR) professions tell stories about a brand, organization, or mega-events. In the context of sports, PR content productions utilize various qualities of EM to offer immersive at-home, arena-like experiences for sports spectators. However, considering the novelty of such EM tools, limited studies have focused on how and the extent to which PR and sports journalistic content productions use VR technologies. In this qualitative content analysis, we examine how and the extent to which VR is utilized in pre-game YouTube VR contents produced for the FIFA World Cups 2018 and 2022. We analyzed YouTube VR contents produced by Russia Today (RT) in the buildup to ‘Russia 2018’ hosted by Russia, in comparison with pre-game YouTube VR contents produced by the Road To 2022, in view of the upcoming ‘Qatar 2022’. Through qualitative analyses, we identified four broad thematic categories: stadium design, technology, facilities, and locality, as well as many sub-themes through observations and memos from all the seventeen YouTube VR content productions considered for the study. This study adds to the theoretical discussions on the role VR plays in sports journalism and sports PR and provides practical recommendations on the use of virtual reality during the COVID-19 pandemic.
利用虚拟现实(VR)进行体育公共关系和体育新闻:“2018年俄罗斯”和“2022年卡塔尔”国际足联世界杯VR内容制作的定性分析
体验媒体(EM)技术的进步,尤其是虚拟现实(VR)技术,可以改变公共关系(PR)专业人士讲述品牌、组织或大型活动故事的方式。在体育的背景下,公关内容制作利用EM的各种品质,为体育观众提供身临其境的、像竞技场一样的体验。然而,考虑到这种新兴工具的新颖性,有限的研究集中在公关和体育新闻内容制作如何以及在多大程度上使用VR技术。在这一定性内容分析中,我们研究了VR如何以及在多大程度上被用于2018年和2022年FIFA世界杯的赛前YouTube VR内容。鉴于即将到来的“卡塔尔2022”,我们分析了今日俄罗斯(RT)在俄罗斯举办的“俄罗斯2018”筹备过程中制作的YouTube VR内容,并与“通往2022之路”制作的赛前YouTube VR内容进行了比较。通过定性分析,我们确定了四个广泛的主题类别:体育场设计、技术、设施和地点,以及通过观察和备忘录从所有17个YouTube VR内容制作中考虑的许多子主题。本研究为VR在体育新闻和体育公关中的作用的理论讨论提供了补充,并为在COVID-19大流行期间使用虚拟现实提供了实践建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Polish Journal of Sport and Tourism
Polish Journal of Sport and Tourism Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
1.00
自引率
0.00%
发文量
19
审稿时长
8 weeks
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