Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering

Qi Luo, J. Xiao
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引用次数: 11

Abstract

Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.
涉及可变形对象的复杂接触的触觉和图形渲染建模
涉及可变形对象的触觉渲染已经看到了许多应用,从手术模拟和训练,到虚拟原型,到远程操作等。高质量的渲染需要物理保真度和实时性能,这两者往往是相互冲突的需求。本文基于非线性物理模型和新型梁-骨架模型,考虑摩擦、柔顺运动和多接触区域,高效、真实地模拟了握住刚体与弹性物体之间的接触力和弹性物体相应的形状变形。我们的方法能够在逼真,平滑和稳定的渲染中实现超过1 kHz的组合更新率,如我们实现的示例所示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
12.00
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