Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement

Adam Redford, Richard Mikulski, E. Anderson
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Abstract

We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.
为生物考古分析、保护和公众参与简化骨碎片的摄影测量重建
我们基于故事片视觉效果行业的实践和应用,提出了一种简化的骨骼碎片3D重建工作流程,适合生物考古分析和公众参与。使用低成本的单相机摄影测量设备进行近距离摄影测量,并使用来自视觉特效行业的标准3D资产创建软件处理结果,由此产生的3D模型达到的分辨率足以清晰地表示骨骼元素和影响它们的任何重大变化,例如严重的创伤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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