Nur Oktavia Anggraeni, Yunus Abidin, Y. Wahyuningsih
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA DIGITAL PADA MATERI KERAGAMAN BUDAYA INDONESIA MATA PELAJARAN IPS KELAS IV SEKOLAH DASAR","authors":"Nur Oktavia Anggraeni, Yunus Abidin, Y. Wahyuningsih","doi":"10.26737/jpipsi.v8i1.3976","DOIUrl":null,"url":null,"abstract":". Technological developments that21st-century more rapidly in the 21st century era require the education system to carry out educational transformations in developing science and technology. One of the important elements in the learning process is learning media, what can be done in an effort to introduce technology to elementary school students is to create learning media that is in line with the demands of the times, namely digital-based learning media that is adapted to the characteristics of students, so that learning is more meaning. The development of snakes and ladders games in digital form can be an option for developing innovative digital media and adding variety in the implementation of learning, one of which is social of al studies learning with the theme Cultural Diversity in Indonesia. The develgenial digital media uses the genially platform with the Design and Development (D&D) method. The results showed that the development of digital snakes and ladders game media on cultural diversity material in grade IV elementary school Indonesia was valid to use with a percentage of material expert assessment of 82.14%, media expert assessment of 83.82%, and 85% of linguist assessment. At the trial stage, the percentage of the assessment was 87.41% from the students and 91.66% from the response given by the teacher.","PeriodicalId":55797,"journal":{"name":"Jurnal PIPSI Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia","volume":"32 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal PIPSI Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26737/jpipsi.v8i1.3976","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
. Technological developments that21st-century more rapidly in the 21st century era require the education system to carry out educational transformations in developing science and technology. One of the important elements in the learning process is learning media, what can be done in an effort to introduce technology to elementary school students is to create learning media that is in line with the demands of the times, namely digital-based learning media that is adapted to the characteristics of students, so that learning is more meaning. The development of snakes and ladders games in digital form can be an option for developing innovative digital media and adding variety in the implementation of learning, one of which is social of al studies learning with the theme Cultural Diversity in Indonesia. The develgenial digital media uses the genially platform with the Design and Development (D&D) method. The results showed that the development of digital snakes and ladders game media on cultural diversity material in grade IV elementary school Indonesia was valid to use with a percentage of material expert assessment of 82.14%, media expert assessment of 83.82%, and 85% of linguist assessment. At the trial stage, the percentage of the assessment was 87.41% from the students and 91.66% from the response given by the teacher.