Grafične pripovedi in pripovednost

IF 0.1 3区 文学 0 LITERATURE, SLAVIC
Leonora Flis
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Abstract

The article focuses on the narrative principles of graphic narratives representing a hybrid genre that dwells at the intersection of literary and visual storytelling. The genre’s multimodality is also viewed through the prism of certain principles of postclassical narratology. Graphic narratives occupy the intersection of showing and telling stories; they always tell a story, so they are a narrative genre. Graphic storytelling enables us to pose some fundamental questions that concern, for example, the temporal aspect of narrativity (understood as a collection of formal and contextual traits that define a narrative) and the issue of focalization. Graphic narratives treat time somewhat differently from (merely) verbal narratives, as a sense of time is created through the relationship between the visual and the verbal. Moreover, apart from the (mostly) framed images, graphic narratives also contain the so called “gutter” or an empty space between the frames. Scott McCloud, himself a comics theorist and comics artist, says that gutter is the place where the illusion of the movement of space and time takes place. Using the examples from a few graphic narratives (by Art Spiegelman, Joe Sacco, and Marjane Satrapi), the article shows the specifics of graphic storytelling, which, with its sequential nature, the principles of montage, the composition of individual pages, and other structural characteristics, enables the formation of narratives. When we talk about graphic narratives, it is appropriate to talk about the transgeneric and transmedial narratology, hence the article also exposes the role of postclassical narratology in the process of interpreting and understanding graphic narratives.
本文着重探讨了图像叙事的叙事原则,它是一种介于文学叙事和视觉叙事之间的混合叙事类型。该体裁的多模态也通过某些后古典叙事学原则的棱镜来看待。图形叙事占据了展示和讲述故事的交叉点;它们总是讲述一个故事,所以它们是一种叙事类型。图像叙事使我们能够提出一些基本问题,例如,叙述的时间方面(被理解为定义叙述的形式和上下文特征的集合)和焦点问题。图像叙事对时间的处理与(仅仅)文字叙事有所不同,因为时间感是通过视觉和文字之间的关系产生的。此外,除了(大部分)有框架的图像外,图形叙事还包含所谓的“沟”或框架之间的空白空间。斯科特·麦克劳德(Scott McCloud)本人是一位漫画理论家和漫画艺术家,他说阴沟是空间和时间运动幻觉发生的地方。本文以Art Spiegelman、Joe Sacco和Marjane Satrapi所写的几篇图形叙事为例,展示了图形叙事的特点,即通过顺序性、蒙太奇原则、单个页面的构成以及其他结构特征,使叙事得以形成。当我们谈论图形叙事时,我们应该谈论跨属和跨媒介的叙事学,因此本文也揭示了后古典叙事学在解释和理解图形叙事过程中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Primerjalna Knjizevnost
Primerjalna Knjizevnost LITERATURE, SLAVIC-
CiteScore
0.20
自引率
0.00%
发文量
20
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