Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints

Seth Cooper
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引用次数: 9

Abstract

This work describes Sturgeon, a system for tile-based level generation using constraints. We present a small mid-level constraint API that can be instantiated with various low-level solvers, including portfolio solvers. We show how this mid-level API can be used to generate levels incorporating a variety of constraints, including constraints learned from example levels and constraints provided by a designer. We incorporate a flexible constraint-based approach within the system for ensuring level goals are reachable. Finally, we demonstrate the effectiveness of the system in a variety of games and show applications ranging from infilling and repair to expressive range coverage.
Sturgeon:通过学习和设计约束生成基于贴图的程序关卡
这项工作描述了Sturgeon,一个使用约束的基于贴图的关卡生成系统。我们提供了一个小的中级约束API,它可以用各种低级解算器实例化,包括投资组合解算器。我们将展示如何使用这个中级API来生成包含各种约束的关卡,包括从示例关卡中学到的约束和设计师提供的约束。我们在系统中结合了一种灵活的基于约束的方法,以确保关卡目标的可达性。最后,我们在各种游戏中演示了该系统的有效性,并展示了从填充和修复到表达范围覆盖的应用。
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