Platformed playworkers: Game video creators’ affective labour and emotional labour on Bilibili

IF 3.2 2区 文学 Q1 COMMUNICATION
N. Zhang, Yunrui Wu
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引用次数: 0

Abstract

This article investigates the game video creators’ playbour on Bilibili, a leading Chinese user-generated content platform with a focus on animation, comics and games. The creators’ labour involves creating content through affective labour and managing the fan communities through emotional labour, situated in a network production model. Current studies of platformed playbour either interchangeably use affective and emotional labour or rarely discuss the interplay between the two concepts. We argue that it is important to recognize their nuance and investigate their relationship. Our research clarifies the difference between affective labour and emotional labour and discovers the conflict between the two types of labour. We argue that the conflict derives from enhanced alienation of leisure activities caused by platformization of playbour. Although the video creators consider strategies to solve conflicts, they can barely escape from the unequal labour relationship, constructed by the platform. This study involves semi-structured interviews with 13 playworkers, one Bilibili employee and three advertisers. The playworkers’ Bilibili channels were also observed online from 2019 to 2020.
平台游戏工作者:游戏视频创作者在哔哩哔哩上的情感劳动和情绪劳动
本文调查了游戏视频创作者在哔哩哔哩上的游戏时间。哔哩哔哩是中国领先的用户生成内容平台,专注于动画、漫画和游戏。创作者劳动包括通过情感劳动创造内容,通过情感劳动管理粉丝社区,处于网络生产模式。目前关于平台游戏的研究要么交替使用情感劳动和情绪劳动,要么很少讨论这两个概念之间的相互作用。我们认为认识到它们的细微差别并研究它们的关系是很重要的。我们的研究明确了情感劳动和情绪劳动的区别,发现了两种劳动之间的冲突。我们认为,这种冲突源于游戏平台化导致的休闲活动异化加剧。尽管视频创作者考虑解决冲突的策略,但他们几乎无法逃离平台构建的不平等劳动关系。本研究采用半结构化访谈方式,对13名游戏工作者、1名Bilibili员工和3名广告主进行访谈。从2019年到2020年,这些演员的哔哩哔哩频道也在网上被观察到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Global Media and China
Global Media and China COMMUNICATION-
CiteScore
3.90
自引率
14.30%
发文量
29
审稿时长
15 weeks
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