Development of Swishmax-4 Learning Media in Education Courses and Basic Concepts of Mathematics

I. Rodliyah
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引用次数: 0

Abstract

Learning media is needed to help facilitate the process of learning mathematics. The learning media prepared by educators make students more active. In this study the aim was to develop Swishmax-4 learning media in educational subject matter and basic mathematical concepts. The type of research used by researchers is development using the ADDIE model. The results showed that the learning media was in the form of Swishmax-4-assisted interactive questions which referred to the modified research and development design of the ADDIE development model. The results of the expert validation of the developed learning media obtained the category "valid" or suitable for use. In addition, student responses to the learning media that were developed were good. The results of the effectiveness seen from the learning outcomes are included in the effective category, while the results of the practicality test seen from the questionnaire show that the media is practical to use.
Swishmax-4学习媒体在教育课程与数学基本概念中的开发
需要学习媒体来帮助促进数学学习的过程。教育者准备的学习媒介使学生更加积极主动。本研究的目的是开发Swishmax-4学习媒体在教育主题和基本的数学概念。研究人员使用的研究类型是使用ADDIE模型的开发。结果表明,学习媒介采用swishmax -4辅助互动问题的形式,参考了ADDIE开发模型的改进研发设计。对开发的学习媒体进行专家验证的结果为“有效”或“适合使用”。此外,学生对开发的学习媒体的反应良好。从学习成果中看到的有效性结果属于有效范畴,而从问卷中看到的实用性测试结果则表明该媒体具有实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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