Information Design to Facilitate Social Interactions on Service Platforms: Evidence from a Large Field Experiment

IF 0.1 4区 工程技术 Q4 ENGINEERING, MANUFACTURING
Hengchen Dai, Dennis J. Zhang, Zhiwei Xu
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引用次数: 3

Abstract

As digitization enables service platforms to track users’ footprints and control information design, important questions arise about how digital service platforms should disseminate customer-related information to service providers to shape user behavior in the desired direction. We contribute to this understanding by examining the impact of a novel information design — providing customer-related information to facilitate interaction between service providers and customers at the beginning of a service encounter — on service capacity and quality. We evaluate this strategy via a field experiment on a live streaming platform that connects individual broadcasters and viewers. When viewers entered shows, we provided information about viewers to broadcasters that were randomly assigned to the treatment condition (but not to control broadcasters). Our analysis involving 49,999 broadcasters confirms that our intervention increased the interaction between broadcasters and viewers by 8.66% during the first minute after viewers entered a show. Furthermore, treatment broadcasters expanded their service capacity by 8.74% via increasing both the frequency (by 3.96%) and length (by 7.52%) of shows. This is not because treatment broadcasters could or believed they could earn more per minute of service but rather because they felt more connected with viewers and enjoyed performing more. Moreover, our intervention increased experienced service quality (as measured by viewers’ watch time) by 5.85%, without affecting willingness to pay. The increase is not simply driven by treatment broadcasters’ expanded service capacity. Instead, viewers were more likely to ``follow" treatment broadcasters and watch their future shows, suggesting that our intervention made viewers feel more connected with broadcasters. Our low-cost information-based intervention has important implications for digital service platforms that do not have control over service providers’ work schedules and service quality.
促进服务平台上社交互动的信息设计:来自大型现场实验的证据
由于数字化使服务平台能够跟踪用户的足迹并控制信息设计,因此出现了一个重要的问题,即数字服务平台应如何向服务提供商传播与客户相关的信息,以朝着预期的方向塑造用户行为。我们通过研究一种新的信息设计对服务能力和质量的影响来帮助理解这一点——在服务接触的开始提供与客户相关的信息,以促进服务提供者和客户之间的互动。我们通过在连接个人广播公司和观众的直播平台上进行现场实验来评估这一策略。当观众进入节目时,我们将观众的信息提供给广播公司,这些广播公司被随机分配到治疗条件(但不是控制广播公司)。我们对49999家广播公司的分析证实,在观众进入节目后的第一分钟内,我们的干预使广播公司和观众之间的互动增加了8.66%。此外,处理广播公司通过增加节目频率(3.96%)和长度(7.52%),扩大了8.74%的服务能力。这并不是因为广播公司能够或相信他们每分钟的服务可以赚得更多,而是因为他们感觉与观众的联系更紧密,更享受表演。此外,我们的干预使体验服务质量(以观众观看时间衡量)提高了5.85%,但不影响付费意愿。这不仅仅是因为广播公司扩大了服务能力。相反,观众更有可能“跟随”治疗广播公司,观看他们未来的节目,这表明我们的干预使观众感觉与广播公司更有联系。我们的低成本信息干预对无法控制服务提供商工作时间表和服务质量的数字服务平台具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Manufacturing Engineering
Manufacturing Engineering 工程技术-工程:制造
自引率
0.00%
发文量
0
审稿时长
6-12 weeks
期刊介绍: Information not localized
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