User challenges and successes with mobile payment services in North America

Serena Hillman, Carman Neustaedter, Erick Oduor, Carolyn Pang
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引用次数: 18

Abstract

Mobile payment services have recently emerged in North America where users pay for items using their smartphones. Yet we have little understanding of how people are making use of them and what successes and challenges they have experienced. As a result, we conducted a diary and interview study of user behaviors, motivations, and first impressions of mobile payment services in North America in order to understand how to best design for mobile payment experiences. Participants used a variety of services, including Google Wallet, Amazon Payments, LevelUp, Square and company apps geared towards payments (e.g., Starbucks). Our findings show that users experience challenges related to mental model development, pre-purchase anxiety and trust issues, despite enjoying the gamification, ease-of-use, and support for routine purchases with mobile payments. This suggests designing a better mobile payment experience through the incorporation of users' routines and behaviors, gamification and trust mechanism development.
北美移动支付服务的用户挑战和成功
移动支付服务最近在北美出现,用户使用智能手机支付商品。然而,我们对人们如何利用它们以及他们经历了哪些成功和挑战知之甚少。因此,我们对北美移动支付服务的用户行为、动机和第一印象进行了日记和访谈研究,以了解如何最佳地设计移动支付体验。参与者使用了各种各样的服务,包括谷歌钱包、亚马逊支付、LevelUp、Square和面向支付的公司应用程序(例如星巴克)。我们的研究结果表明,尽管用户喜欢游戏化、易用性和对移动支付日常购买的支持,但他们仍面临着与心理模型开发、购买前焦虑和信任问题相关的挑战。这建议通过结合用户的日常行为、游戏化和信任机制来设计更好的移动支付体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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