Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling

Branden Ingram
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Abstract

Recent advances in fields such as reinforcement learning have enabled the development of systems that are able to achieve super-human performance on a number of domains, specifically in complex games such as Go and StarCraft. Based on these successes, it is reasonable to ask if these learned behaviours could be utilised to improve the performance of humans on the same tasks. However, the types of models used in these systems are typically not easily understandable, and can not be directly used to improve the performance of a human. My research looks to address these difficulties by developing a system that can provide advice tailored to a player's style in a video game setting. This system would be particularly useful for improving tutorial systems that quickly become redundant lacking any personalization. I have already developed an unsupervised approach to identifying different play-styles present in a video game. I look to use this knowledge to train agents which can demonstrate optimal behaviour for each style. It is hoped that this information can be utilised to generate useful advice based on the differences between the current performance of a player and the corresponding expert agent in their style.
通过游戏风格识别和玩家建模在电子游戏中生成定制建议
最近在强化学习等领域的进展使得系统的开发能够在许多领域实现超人的表现,特别是在像围棋和星际争霸这样的复杂游戏中。基于这些成功,我们有理由问,是否可以利用这些学习行为来提高人类在相同任务中的表现。然而,在这些系统中使用的模型类型通常不容易理解,并且不能直接用于提高人类的性能。我的研究是通过开发一个系统来解决这些困难,该系统可以根据玩家在电子游戏中的风格提供建议。这一系统对于完善那些很快就变得多余且缺乏个性化的导师制尤其有用。我已经开发了一种无监督的方法来识别电子游戏中的不同游戏风格。我希望利用这些知识来训练能够为每种风格展示最佳行为的代理。我们希望这些信息能够根据球员的当前表现和相应的专家经纪人的风格之间的差异来产生有用的建议。
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