Gamification Reloaded

Q1 Social Sciences
i-com Pub Date : 2021-11-27 DOI:10.1515/icom-2021-0025
Athanasios Mazarakis
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引用次数: 9

Abstract

Abstract Gamification can help to increase motivation for various activities. As a fundamental concept in HCI, gamification has connections with various fields involving mixed reality, health care, or education. This article presents the expertise of 106 gamification specialists who participated in four workshops called “Gam-R — Gamification Reloaded.” The extraction of current and future trends in gamification is the result of this. Four general topics, four in-depth topics, and seven emerging fields of application for gamification are depicted and enriched with the current state of research to support interested academic scholars and practitioners. Technical and less technical areas, which are the fields of work and research in gamification, are demonstrated. Some areas are already trending, while others are just beginning to show a future trend.
游戏化重新加载
游戏化有助于增加各种活动的动机。作为HCI的一个基本概念,游戏化与混合现实、医疗保健或教育等各个领域都有联系。本文介绍了106名游戏化专家的专业知识,他们参加了四个名为“Gam-R - gamification Reloaded”的研讨会。游戏化当前和未来趋势的提取就是由此产生的结果。四个一般主题,四个深度主题和七个新兴应用领域的游戏化描述和丰富的研究现状,以支持感兴趣的学术学者和从业者。演示了技术和非技术领域,即游戏化的工作和研究领域。一些地区已经成为趋势,而另一些地区刚刚开始显示出未来的趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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