The inductive inverse kinematics algorithm using uniform posture map

Jin Ok Kim, B. Lee, C. Chung
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引用次数: 0

Abstract

Inverse kinematics is a very useful method to control the posture of an articulated body. In most inverse kinematics processes, the major matter of concern is not the actual posture of an articulated body, but the position and direction of the end effector. In some applications, such as 3D character animation, however, it could be more important to generate the overall natural posture of a character rather than to place the end effector in its exact position. Indeed, when an animator wants to modify the posture of a human-like 3D character with many physical constraints, he actually has to undergo many a trial-and-error to generate a realistic posture of the character. The inductive inverse kinematics (IIK) algorithm using uniform posture map (UPM) is proposed to control the posture of human-like 3D characters. The proposed algorithm quantizes human behavior without distortion to generate a UPM, and then generates a natural posture by searching the UPM. If necessary, the resulting posture can be compensated with traditional CCD (cyclic coordinate descent). The proposed method can be applied in various fields such as 3D character animation based on the key frame method, 3D games and virtual reality.
采用均匀姿态映射的归纳逆运动学算法
逆运动学是控制关节体姿态的一种非常有用的方法。在大多数逆运动学过程中,关注的主要问题不是关节体的实际姿态,而是末端执行器的位置和方向。然而,在某些应用中,例如3D角色动画,生成角色的整体自然姿势可能比将末端执行器放置在其确切位置更重要。事实上,当动画师想要修改具有许多物理限制的人形3D角色的姿势时,他实际上必须经历许多尝试和错误才能生成角色的真实姿势。提出了一种基于均匀姿态映射(UPM)的归纳逆运动学(IIK)算法来控制仿人三维人物的姿态。该算法对人体行为进行无失真量化,生成一个UPM,然后通过搜索UPM生成一个自然姿态。如果有必要,可以用传统的CCD(循环坐标下降)来补偿产生的姿态。该方法可应用于基于关键帧方法的三维人物动画、三维游戏和虚拟现实等领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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