Impact of Advergames on Consumer Behaviour: A Study Based on Flow Theory

Alaa Hanbazazah, Pro.Carlton Reeve, Mohammad Abuljadail
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Abstract

This study aimed to investigate the impact of advergames on consumer behavior from the perspective of flow theory. The analysis was quantitative, and 482 participants from a university in Saudi Arabia and the United Kingdom were recruited using a random sampling technique. A survey questionnaire was designed to collect data, which were analyzed using the Statistical Package of Social Sciences version 23.0 (SPSS). Descriptive statistical analysis using means and standard deviations was performed. A multiple regression test was used to check the relationships between the independent and dependent variables. The study found that factors such as skill activation, challenge, persuasion, interactivity, and flow experience significantly impacted consumer behavior while playing advergames. The study concluded that while designing advergames, these factors of flow theory should be kept in mind to make consumers more susceptible to advertising messages.
广告游戏对消费者行为的影响:基于心流理论的研究
本研究旨在从心流理论的角度探讨广告游戏对消费者行为的影响。分析是定量的,使用随机抽样技术从沙特阿拉伯和英国的一所大学招募了482名参与者。设计调查问卷收集数据,使用社会科学统计软件包23.0 (SPSS)进行分析。采用均值和标准差进行描述性统计分析。采用多元回归检验检验自变量与因变量之间的关系。研究发现,技能激活、挑战、说服、互动性和心流体验等因素显著影响消费者在玩广告游戏时的行为。该研究的结论是,在设计广告游戏时,应该牢记流理论的这些因素,以使消费者更容易受到广告信息的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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