Assessing the Effects of Interacting with MAP-Elites

Alberto Alvarez, J. Font, S. Dahlskog, J. Togelius
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引用次数: 5

Abstract

MAP-Elites has been successfully applied to the generation of game content and robot behaviors. However, its behavior and performance when interacted with in co-creative systems is underexplored. This paper analyzes the implications of synthetic interaction for the stability and adaptability of MAP-Elites in such scenarios. We use pre-recorded human-made level design sessions with the Interactive Constrained MAP-Elites (IC MAP-Elites). To analyze the effect of each edition step in the search space over time using different feature dimensions, we introduce Temporal Expressive Range Analysis (TERA). With TERAs, MAP-Elites is assessed in terms of its adaptability and stability to generate diverse and high-performing individuals. Our results show that interactivity, in the form of design edits and MAP-Elites adapting towards them, directs the search process to previously unexplored areas of the fitness landscape and points towards how this could improve and enrich the co-creative process with quality-diverse individuals.
评估与地图精英互动的影响
MAP-Elites已成功应用于游戏内容和机器人行为的生成。然而,当它在共同创造系统中相互作用时,其行为和表现尚未得到充分探索。本文分析了在这种情况下,综合相互作用对map - elite的稳定性和适应性的影响。我们使用预先录制的人工关卡设计会话和交互式约束地图精英(IC map - elite)。为了使用不同的特征维度分析每个版本步骤在搜索空间中的影响,我们引入了时间表达范围分析(TERA)。在TERAs中,map - elite的适应性和稳定性被评估为产生多样化和高绩效的个体。我们的研究结果表明,以设计编辑和map - elite适应设计编辑的形式出现的交互性,将搜索过程导向了健身领域以前未被探索过的领域,并指出了这可以如何改善和丰富素质不同的个体的共同创造过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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