Enhancing Education and Interaction for the Visually Impaired Using Deep Learning and IoT

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS
S. Dash, Rudra Madhav Biswal, Aisurya Misra, Rajesh Swain, Saswat Ray, Jibitesh Mishra
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引用次数: 0

Abstract

Education for all has been a fundamental ideology behind the prosperity and development of a nation. The proposed system based on IoT aims to improve the quality of education and interaction for the visually challenged through object classification, learning, and digital library. This paper introduces a deep learning enabled percussive methodology for interaction of the blind. The methodology proposed in this work takes recorded audio as input and performs classification based on certain characteristics in order to determine a knock pattern. A proof-of-concept wearable device is introduced allowing visually challenged persons to passively read braille by stimulation on the skin of the forearm. A web application is designed that enables any ebook to be streamed via this web application to the wearable device. An Android application is presented that serves as an application to assist in daily life activities. The proposed system is tested on two different categories of subjects consisting of visually impaired and blindfolded people.
利用深度学习和物联网加强视障人士的教育和互动
全民教育是一个国家繁荣发展的基本理念。该基于物联网的系统旨在通过对象分类、学习和数字图书馆提高视觉障碍患者的教育和互动质量。本文介绍了一种用于盲人互动的深度学习打击方法。在这项工作中提出的方法将录制的音频作为输入,并根据某些特征进行分类,以确定敲打模式。介绍了一种概念验证的可穿戴设备,允许视觉障碍人士通过刺激前臂皮肤被动阅读盲文。设计了一个网络应用程序,使任何电子书都可以通过这个网络应用程序流到可穿戴设备上。介绍了一个Android应用程序,作为一个应用程序,以协助日常生活活动。该系统在两类不同的对象上进行了测试,其中包括视障人士和蒙眼者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
5
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