Least Upper Delay Bound for VBR Flows in Networks-on-Chip with Virtual Channels

Fahimeh Jafari, Zhonghai Lu, A. Jantsch
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引用次数: 7

Abstract

Real-time applications such as multimedia and gaming require stringent performance guarantees, usually enforced by a tight upper bound on the maximum end-to-end delay. For FIFO multiplexed on-chip packet switched networks we consider worst-case delay bounds for Variable Bit-Rate (VBR) flows with aggregate scheduling, which schedules multiple flows as an aggregate flow. VBR Flows are characterized by a maximum transfer size (L), peak rate (p), burstiness (σ), and average sustainable rate (ρ). Based on network calculus, we present and prove theorems to derive per-flow end-to-end Equivalent Service Curves (ESC), which are in turn used for computing Least Upper Delay Bounds (LUDBs) of individual flows. In a realistic case study we find that the end-to-end delay bound is up to 46.9% more accurate than the case without considering the traffic peak behavior. Likewise, results also show similar improvements for synthetic traffic patterns. The proposed methodology is implemented in C++ and has low run-time complexity, enabling quick evaluation for large and complex SoCs.
带虚拟信道的片上网络中VBR流的最小上延迟界
诸如多媒体和游戏之类的实时应用程序需要严格的性能保证,通常通过严格的端到端最大延迟上限来强制执行。对于FIFO多路片上分组交换网络,我们考虑了具有聚合调度的可变比特率(VBR)流的最坏情况延迟边界,它将多个流作为一个聚合流进行调度。VBR流的特征包括最大传输尺寸(L)、峰值速率(p)、爆发度(σ)和平均持续速率(ρ)。基于网络演算,我们提出并证明了推导逐流端到端等效服务曲线(ESC)的定理,该定理反过来用于计算单个流的最小上延迟界(ludb)。在一个实际的案例研究中,我们发现端到端延迟边界比不考虑流量峰值行为的情况准确46.9%。同样,结果也显示了合成交通模式的类似改进。所提出的方法是用c++实现的,并且具有较低的运行时复杂度,能够快速评估大型和复杂的soc。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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