Adapting ray tracing to Spatial Augmented Reality

Markus Broecker, B. Thomas, Ross T. Smith
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引用次数: 7

Abstract

Ray tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality employs projectors to illuminate physical models and is used in fields that require photorealism, such as design and prototyping. Ray tracing can be used to great effect in this Augmented Reality environment to create scenes of high visual fidelity. However, the peculiarities of SAR systems require that core ray tracing algorithms be adapted to this new rendering environment. This paper highlights the problems involved in using ray tracing in a SAR environment and provides solutions to overcome them. In particular, the following issues are addressed: ray generation, hybrid rendering and view-dependent rendering.
适应光线追踪空间增强现实
光线追踪是一种优雅而直观的图像生成方法。gpu加速光线追踪和相应软件框架的引入使这种渲染技术成为增强现实应用程序的可行选择。空间增强现实使用投影仪照亮物理模型,并用于需要真实感的领域,如设计和原型制作。光线追踪可以在这个增强现实环境中发挥很大的作用,以创建高视觉保真度的场景。然而,SAR系统的特性要求核心光线追踪算法适应这种新的渲染环境。本文重点介绍了在SAR环境中使用光线跟踪所涉及的问题,并提出了克服这些问题的解决方案。特别地,解决了以下问题:光线生成,混合渲染和依赖于视图的渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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