Scene construction of nano particle system based on virtual technology

Han Yang, Chongzhong Jia, Jifeng Xie, Kun Wang, Xiaoling Hao
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Abstract

In view of the problems in traditional 3D scene simulation, such as the poor simulation effect and the inability to really feel the scene, this paper proposes the research of nano particle system scene construction based on virtual technology. By analyzing the advantages of virtual reality technology, the role of virtual reality in three-dimensional scene is determined; the method of three-dimensional geometry transformation is used to determine the scene building algorithm of virtual technology; the concept of nano particle system hierarchy is introduced to build nano particle subsystem with object-oriented concept. The functions of the system are mainly divided into system control module, user interaction module, scene management module, and nanoparticles management module. Based on the analysis of virtual technology and the construction of nano particle system, the construction of nano particle system scene based on virtual technology is realized. The experimental results show that: Based on the virtual technology, the nano particle system scene construction effect is better, and the scene construction time is less than 6 min, the work efficiency is higher, the scene is more realistic, and has a certain feasibility.
基于虚拟技术的纳米粒子系统场景构建
针对传统三维场景仿真存在的仿真效果差、无法真实感受场景等问题,本文提出了基于虚拟技术的纳米粒子系统场景构建研究。通过分析虚拟现实技术的优势,确定了虚拟现实在三维场景中的作用;采用三维几何变换的方法确定了虚拟技术的场景构建算法;引入纳米粒子系统层次的概念,以面向对象的思想构建纳米粒子子系统。系统功能主要分为系统控制模块、用户交互模块、场景管理模块和纳米颗粒管理模块。在分析虚拟技术和纳米粒子系统构建的基础上,实现了基于虚拟技术的纳米粒子系统场景的构建。实验结果表明:基于虚拟技术的纳米粒子系统场景构建效果较好,且场景构建时间小于6 min,工作效率较高,场景更加逼真,具有一定的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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