Parallel evolutionary algorithms for the reconfigurable transfer line balancing problem

Q3 Decision Sciences
P. Borisovsky
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引用次数: 0

Abstract

This paper deals with an industrial problem of machining line design, which consists in partitioning a given set of operations into several subsets corresponding to workstations and sequencing the operations to satisfy the technical requirements and achieve the best performance of the line. The problem has a complex set of constraints that include partial order on operations, part positioning, inclusion, exclusion, cycle time, and installation of parallel machines on a workstation. The problem is NP-hard and even finding a feasible solution can be a difficult task from the practical point of view. A parallel evolutionary algorithm (EA) is proposed and implemented for execution on a Graphics Processing Unit (GPU). The parallelization in the EA is done by working on several parents in one iteration and in multiple application of mutation operator to the same parent to produce the best offspring. The proposed approach is evaluated on large scale instances and demonstrated superior performance compared to the algorithms from the literature in terms of running time and ability to obtain feasible solutions. It is shown that in comparison to the traditional populational EA scheme the newly proposed algorithm is more suitable for advanced GPUs with a large number of cores.
可重构传输线平衡问题的并行进化算法
本文研究了一个工业加工生产线设计问题,该问题是将给定的一组操作划分为与工作站相对应的几个子集,并对其进行排序,以满足工艺要求并使生产线达到最佳性能。该问题具有一组复杂的约束,包括操作的部分顺序、零件定位、包含、排除、周期时间以及在工作站上并联机器的安装。这个问题是np困难的,从实际的角度来看,甚至找到一个可行的解决方案都是一项艰巨的任务。提出并实现了一种在图形处理器(GPU)上运行的并行进化算法(EA)。EA中的并行化是通过在一次迭代中处理多个亲本,并对同一亲本多次应用突变算子以产生最佳后代来实现的。该方法在大规模实例上进行了评估,在运行时间和获得可行解的能力方面,与文献中的算法相比,显示出优越的性能。实验结果表明,与传统的种群EA方案相比,本文提出的算法更适合于核数较多的高级gpu。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Yugoslav Journal of Operations Research
Yugoslav Journal of Operations Research Decision Sciences-Management Science and Operations Research
CiteScore
2.50
自引率
0.00%
发文量
14
审稿时长
24 weeks
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