Mobile P2P Multicast Based on Social Network Reducing Psychological Forwarding Cost

H. Kubo, R. Shinkuma, Tatsuro Takahashi
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引用次数: 3

Abstract

The enhancements of the transmission speed in wireless access networks and mobile-device capacity enable us to use data/audio streaming/video streaming multicast service in large scale networks via their personal mobile devices. Peer-to-peer (P2P) architecture ensures scalability and robustness more easily and more economically than server-client architecture; as the number of nodes in a P2P network increases, the amount of workload per node decreases and lessens the impact of node failure. However, mobile users feel much larger psychological cost due to strict limitations on bandwidth, processing power, memory capacity, and battery life, and they want to minimize their contributions to these services. Therefore, the issue of how we can reduce this psychological cost remains. In this paper, we consider how effective a social networking service is as a platform for mobile P2P multicast. We model users' cooperative behaviors in mobile P2P multicast streaming, and propose a social-network based P2P streaming architecture for mobile networks. We also measured the psychological forwarding cost of real users in mobile P2P multicast streaming through an emulation experiment, and verify that our social-network based mobile P2P multicast streaming improves service quality by reducing the psychological forwarding cost using multi-agent simulation.
基于社交网络的移动P2P组播降低心理转发成本
无线接入网络传输速度的提高和移动设备容量的提高,使我们能够通过个人移动设备在大规模网络中使用数据/音频流/视频流多播服务。点对点(P2P)架构比服务器-客户端架构更容易、更经济地确保可扩展性和健壮性;随着P2P网络中节点数量的增加,每个节点的工作量会减少,节点故障的影响也会减小。然而,由于带宽、处理能力、内存容量和电池寿命的严格限制,移动用户感到更大的心理成本,他们希望尽量减少对这些服务的贡献。因此,我们如何减少这种心理成本的问题仍然存在。在本文中,我们考虑了社交网络服务作为移动P2P多播平台的有效性。对移动P2P组播流中的用户合作行为进行建模,提出了一种基于社交网络的移动P2P组播流架构。我们还通过仿真实验测量了真实用户在移动P2P组播流中的心理转发成本,并通过多智能体仿真验证了我们基于社交网络的移动P2P组播流通过降低心理转发成本来提高服务质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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