{"title":"Software Techniques for Multimodal Input Processing in Realtime Interactive Systems","authors":"Martin Fischbach","doi":"10.1145/2818346.2823308","DOIUrl":null,"url":null,"abstract":"Multimodal interaction frameworks are an efficient means of utilizing many existing processing and fusion techniques in a wide variety of application areas, even by non-experts. However, the application of these frameworks to highly interactive application areas like VR, AR, MR, and computer games in a reusable, modifiable, and modular manner is not straightforward. It currently lacks some software technical solutions that (1) preserve the general decoupling principle of platforms and at the same time (2) provide the required close temporal as well as semantic coupling of involved software modules and multimodal processing steps. This thesis approches current challenges and aims at providing the research community with a framework that fosters repeatability of scientific achievements and the ability to built on previous results.","PeriodicalId":20486,"journal":{"name":"Proceedings of the 2015 ACM on International Conference on Multimodal Interaction","volume":"103 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2015-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 ACM on International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818346.2823308","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Multimodal interaction frameworks are an efficient means of utilizing many existing processing and fusion techniques in a wide variety of application areas, even by non-experts. However, the application of these frameworks to highly interactive application areas like VR, AR, MR, and computer games in a reusable, modifiable, and modular manner is not straightforward. It currently lacks some software technical solutions that (1) preserve the general decoupling principle of platforms and at the same time (2) provide the required close temporal as well as semantic coupling of involved software modules and multimodal processing steps. This thesis approches current challenges and aims at providing the research community with a framework that fosters repeatability of scientific achievements and the ability to built on previous results.