Parallel Algorithm of Conjugate Gradient Solver using OpenGL Compute Shader

Hongly Va, Do-keyong Lee, M. Hong
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引用次数: 2

Abstract

OpenGL compute shader is a shader stage that operate differently from other shader stage and it can be used for the calculating purpose of any data in parallel. This paper proposes a GPU-based parallel algorithm for computing sparse linear systems through conjugate gradient using an iterative method, which perform calculation on OpenGL compute shader. Basically, this sparse linear solver is used to solve large linear systems such as symmetric positive definite matrix. Four well-known matrix formats (Dense, COO, ELL and CSR) have been used for matrix storage. The performance comparison from our experimental tests using eight sparse matrices shows that GPU-based linear solving system much faster than CPU-based linear solving system with the best average computing time 0.64ms in GPU-based and 15.37ms in CPU-based.
基于OpenGL计算着色器的共轭梯度求解器并行算法
OpenGL计算着色器是一个与其他着色器阶段不同的着色器阶段,它可以用于并行计算任何数据。本文提出了一种基于gpu的基于共轭梯度迭代计算稀疏线性系统的并行算法,该算法在OpenGL计算着色器上进行计算。这种稀疏线性求解器主要用于求解大型线性系统,如对称正定矩阵。四种众所周知的矩阵格式(Dense, COO, ELL和CSR)已被用于矩阵存储。通过对8个稀疏矩阵的实验测试进行性能比较,表明基于gpu的线性求解系统比基于cpu的线性求解系统要快得多,其最佳平均计算时间在gpu和cpu上分别为0.64ms和15.37ms。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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