Mathematics courseware for dyscalculia students (MCDYs)

Muhamad Shazrie Suhaidi Noordin, U. F. Bahrin, S. S. Hamzah, Siti ‘Aisyah Sa’dan
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引用次数: 2

Abstract

MCDys is a courseware created as a learning tool for students with dyscalculia. The syllabus is developed based on the Linus module that is provided by the Kementerian Pendidikan Malaysia (KPM). Dyscalculia is a term used for learners that have a disability in learning mathematics. In developing this courseware, ADDIE model is used. ADDIE is a framework that many instructional designers and developers use to develop the courses. There are five stages in ADDIE Model which are analysis, design, development, implementation, and evaluation. To design the interface, Schneiderman's eight golden rules of interface design is used. Schneiderman's eight golden rules include striving for consistency, enabling frequent users to use shortcuts, offering informative feedback, designing dialogue to yield closure, offering simple error handling, permitting easy reversal of actions, supporting internal locus of control and reducing short-term memory load. The content of the courseware uses interactive approaches such as video, animation, and quizzes, and game-based activities to encourage users’ understanding and grab their attention. User evaluation and expert evaluation were conducted to test the effectiveness and acceptance of the interface, usability, activity, navigation, multimedia, sound, image, text, animation, and video. The results show that the courseware has the highest score for usability score with a mean of 4.6(SD=0.55). For future enhancement, more animation will be explored to suit the dyscalculia students’ learning. Keywords: courseware, Dyscalculia, ADDIE Model, Mathematics, Schneiderman’s
计算障碍学生数学课件(MCDYs)
MCDys是一个为患有计算障碍的学生创建的学习工具的课件。该教学大纲是基于马来西亚Kementerian Pendidikan (KPM)提供的Linus模块开发的。计算障碍是指在学习数学方面有障碍的学习者。在本课件的开发过程中,采用了ADDIE模型。ADDIE是许多教学设计师和开发人员用来开发课程的框架。ADDIE模型分为分析、设计、开发、实现和评估五个阶段。为了设计界面,使用了Schneiderman的8条界面设计黄金法则。施耐德曼的八条黄金法则包括:努力保持一致性,允许频繁用户使用快捷方式,提供信息反馈,设计对话以实现结束,提供简单的错误处理,允许轻松逆转操作,支持内部控制和减少短期记忆负荷。课件的内容采用视频、动画、测验等互动方式,以及基于游戏的活动来鼓励用户理解并抓住他们的注意力。通过用户评估和专家评估来测试界面、可用性、活动、导航、多媒体、声音、图像、文本、动画和视频的有效性和接受度。结果表明,该课件的可用性得分最高,平均为4.6分(SD=0.55)。为了将来的改进,我们将探索更多的动画来适应计算障碍学生的学习。关键词:课件,计算障碍,ADDIE模型,数学,施耐德曼
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