Hardware-in-the-Loop Platform for Testing Autonomous Vehicle Control Algorithms

J. Heikkinen, S. Gafurov, Sergey Kopylov, T. Minav, S. Grebennikov, Artur Kurbanov
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引用次数: 5

Abstract

Autonomous vehicles are a demanding topic which has attracted a lot of attention lately. This kind of vehicle should be capable of sensing its environment and react on the presence of obstacles and other traffic participants. Algorithms for obstacle avoidance and overall control of the autonomous driving in relation to robustness regarding environmental conditions are required for driving safely on roads. For the development of these algorithms, a safe environment is needed. In order to speed up the development of the algorithms, this paper proposes a Hardware in the loop (HIL) based test environment and analysis of it for autonomous vehicle development. Proposed HIL is combining a virtual driving environment based on Unity (game engine) and Apollo (an open autonomous driving platform) as well as a real car. Unity provides ability to vary weather, road conditions and driving scenarios. Apollo includes all the code necessary for autonomous driving and consists of numerous modules: localization, perception, control, routing, safety module and others. This will allow the testing of algorithms in various conditions and scenarios in a safe way while being closer to real world. Possible challenges with realization of the HIL are discussed and highlighted in this paper.
自动驾驶汽车控制算法测试的硬件在环平台
自动驾驶汽车是一个要求很高的话题,最近引起了很多关注。这种车辆应该能够感知其环境,并对障碍物和其他交通参与者的存在做出反应。为了在道路上安全行驶,自动驾驶的避障和整体控制算法与环境条件的鲁棒性有关。这些算法的发展需要一个安全的环境。为了加快算法的开发,本文提出了一种基于硬件在环(HIL)的自动驾驶汽车测试环境,并对其进行了分析。提议的HIL是基于Unity(游戏引擎)和Apollo(开放式自动驾驶平台)的虚拟驾驶环境和真实汽车的结合。Unity提供了改变天气、道路状况和驾驶场景的能力。Apollo包含了自动驾驶所需的所有代码,由多个模块组成:定位、感知、控制、路由、安全模块等。这将允许在各种条件和场景中以安全的方式测试算法,同时更接近现实世界。本文讨论并强调了实现HIL可能面临的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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