“yeet nitro boosted”: A Postdigital Perspective on Young People’s Literacy Engagements With the Discord Platform

B. Robinson
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引用次数: 4

Abstract

While the influence of digital technologies on literacy expression has long been a central concern of literacy studies, the proliferation of digital platforms across contemporary life has prompted increased scholarly attention to their influence on literacy. How, this scholarship asks, do platforms’ interfaces, algorithms, and business models produce particular formations of literacy, and what do those formations mean for ethical and equitable literacies learning and living? To reckon with these questions, this article brings a postdigital literacies perspective to data collected at the Giga-Games Camp, a video game design summer camp, where young people interacted with each other using Discord, a social media platform. The author describes how the Giga-Gamers and the Discord platform engaged in the mutually articulated platform practice of economics and argues that attention to such platform practices can help educators and researchers respond to the economic forces (re)shaping literacy in the platform society.
“yeet nitro助推”:从后数字视角看年轻人与Discord平台的扫盲活动
虽然数字技术对读写能力表达的影响一直是读写能力研究的核心问题,但数字平台在当代生活中的扩散促使学术界越来越关注它们对读写能力的影响。该奖学金提出,平台的接口、算法和商业模式如何产生特定的读写形式,这些形式对道德和公平的读写学习和生活意味着什么?为了解决这些问题,本文将从后数字素养的角度来分析Giga-Games夏令营收集的数据。Giga-Games夏令营是一个电子游戏设计夏令营,年轻人在这里通过社交媒体平台Discord相互交流。作者描述了Giga-Gamers和Discord平台如何参与相互关联的平台经济学实践,并认为关注这种平台实践可以帮助教育工作者和研究人员应对平台社会中塑造素养的经济力量(重新)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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