Modelling user retention in mobile games

Markus Viljanen, A. Airola, T. Pahikkala, J. Heikkonen
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引用次数: 16

Abstract

User activity in five mobile games is found to be accurately described by stochastic processes related to recurrent event models in survival analysis. We specify four simple parametric models and methods to fit them to data which specify this process within day accuracy in the individual user level. This model implies commonly used population level retention metrics: retention, rolling retention and lifetime retention. Furthermore, modelling aids in understanding the underlying phenomena generating these metrics, which is verified visually in five diverse mobile games. The model assists in obtaining analytical insight into frequency and longevity of product use and precipitates predictive modelling by forecasting their evolvement over time.
模拟手机游戏的用户留存率
我们发现5款手机游戏中的用户活动可以通过与生存分析中的循环事件模型相关的随机过程进行准确描述。我们指定了四种简单的参数模型和方法来拟合数据,这些模型和方法在个人用户级别的天精度内指定了这一过程。这个模型包含了常用的用户留存指标:留存率、滚动留存率和终身留存率。此外,建模有助于理解产生这些参数的潜在现象,这在五款不同的手机游戏中得到了直观验证。该模型有助于获得对产品使用频率和寿命的分析见解,并通过预测它们随时间的演变而沉淀预测模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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