Improvement Learning Outcomes of Sepaktakraw Basic Techniques Using Audiovisual Media During Covid-19 Pandemic in PJOK Students of Sriwijaya University

M. R. Al-Amien, Iyakrus Iyakrus, S. Sumarni
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引用次数: 1

Abstract

This study aims to produce audiovisual based learning media during Covid-19 Pandemic to improve the Sepaktakraw basic technique in Physical Education, Sport, Health and Recreation Students in Sriwijaya University with a total of 41 students by using a limited trial (small group) to 11 students and a vast trial (large group) by using 30 students. Analysing technique in this research is a linear regression model. The results in this study indicate that the implementation of audiovisual media based learning process with Sepaktakraw basic technique is used in Physical Education, Sport, Health and Recreation Students of Sriwijaya University. According to material experts of obtained a percentage of 88% (very good) and media experts of obtained of 84,61% (very good) category. The pre-test results was found to have average value of 64,67 and the post-test result was found to have average value of 90,80 with F count < 0,05, that means is a significant difference between student knowledge before and after watching the video of Sepaktakraw basic technique. It can be concluded that audiovisual based learning of media to improve Sepaktakraw game technique in Physical Education, Sport, Health and Recreation Students in Sriwijaya University are valid, practical and feasible to use.
斯里维加亚大学PJOK学生在Covid-19大流行期间使用视听媒体提高Sepaktakraw基本技术的学习效果
本研究的目的是在Covid-19大流行期间制作基于视听的学习媒体,以改善斯里维加亚大学体育、运动、健康和娱乐学生的Sepaktakraw基本技术,该大学共有41名学生,通过对11名学生进行有限试验(小组)和对30名学生进行大规模试验(小组)。本研究的分析技术是线性回归模型。本研究结果显示,在斯里维加亚大学体育、运动、健康和娱乐专业的学生中,采用了基于音像媒体的学习过程和Sepaktakraw基本技术。根据材料专家获得的百分比为88%(很好)和媒体专家获得的百分比为84,61%(很好)类别。前测结果的平均值为64,67,后测结果的平均值为90,80,且F计数< 0.05,说明学生在观看雪打竹基本技术视频前后的知识水平存在显著差异。由此可见,在斯里维加亚大学体育、运动、健康与娱乐课程中,利用基于视听的学习媒体来提高雪打竹游戏技术是有效的、实用的、可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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