Cut and Paint: Occlusion-Aware Subset Selection for Surface Processing

M. Radwan, S. Ohrhallinger, E. Eisemann, M. Wimmer
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引用次数: 0

Abstract

Surface selection operations by a user are fundamental for many applications and a standard tool in mesh editing software. Unfortunately, defining a selection is only straightforward if the region is visible and on a convex model. Concave surfaces can exhibit self-occlusions, which require using multiple camera positions to obtain unobstructed views. The process thus becomes iterative and cumbersome. Our novel approach enables selections to lie under occlusions and even on the backside of objects and for arbitrary depth complexity at interactive rates. We rely on a user-drawn curve in screen space, which is projected onto the mesh and analyzed with respect to visibility to guarantee a continuous path on the surface. Our occlusion-aware surface-processing method enables a number of applications in an easy way. As examples, we show continuous painting on the surface, selecting regions for texturing, creating illustrative cutaways from nested models and animate them.
切割和油漆:表面处理的闭塞感知子集选择
用户的曲面选择操作是许多应用程序的基础,也是网格编辑软件中的标准工具。不幸的是,只有当区域在凸模型上可见时,定义选择才简单。凹表面可以表现出自遮挡,这需要使用多个相机位置来获得无遮挡的视图。因此,这个过程变得反复而繁琐。我们的新方法使选择位于遮挡下,甚至在物体的背面,并且在交互速率下具有任意深度的复杂性。我们依赖于用户在屏幕空间中绘制的曲线,它被投影到网格上,并根据可见性进行分析,以保证表面上的连续路径。我们的闭塞感知表面处理方法以一种简单的方式实现了许多应用。作为示例,我们展示了表面上的连续绘画,选择纹理区域,从嵌套模型中创建说明性切线并使其动画化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.20
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0.00%
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0
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