Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game

Q3 Social Sciences
F. Almeida, Zoltán Buzády
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引用次数: 10

Abstract

This article performs an exploratory study of the potential of flow theory and FLIGBY game to contribute to develop entrepreneurship competencies among higher education students. For this purpose, this study considers the use of a focus group consisting of eight students enrolled in the entrepreneurship course in a higher educational institution in Portugal, in which students for two months explored FLIGBY. The results obtained allowed us to conclude that FLIGBY was also suitable to be explored in the context of entrepreneurship classes. Students emphasized the potential of the game to be applied for training of management skills, the recognition of their leadership skills, and the exploration of new approaches to the management challenges. Finally, it should be noted that the benefits offered by FLIGBY were experienced differently by students with professional experience in IT and management fields. Those students emphasized the application of the game to the real world and the potential offered for FLIGBY for allowing students to explore new skills and actions.
通过流动理论和FLIGBY游戏学习高等教育中的创业精神
本文探讨了心流理论和FLIGBY游戏在培养高等教育学生创业能力方面的潜力。为此,本研究考虑使用一个由8名在葡萄牙一所高等教育机构参加创业课程的学生组成的焦点小组,其中学生用两个月的时间探索了FLIGBY。所得的结果使我们得出结论,FLIGBY也适合在创业课程的背景下进行探索。同学们强调,这个游戏有潜力应用于训练管理技能、认可他们的领导能力,以及探索应对管理挑战的新方法。最后,值得注意的是,在it和管理领域有专业经验的学生对FLIGBY提供的好处有不同的体验。这些学生强调了游戏在现实世界中的应用,以及FLIGBY为学生提供的探索新技能和新动作的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.70
自引率
0.00%
发文量
39
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