GAME-BASED PROGRAMMING TEACHING FOR BEGINNERS IN PYGAME ZERO MODE – SAMPLE PYTHON TASKS. PART II – PYGAME LIBRARY

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH
Rosi Georgieva
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引用次数: 0

Abstract

This article is a natural continuation of its first part, published in the journal “Mathematics and Informatics”, where the terminology related to game-based learning and the role of tasks in learning the learning content, as well as example tasks and methodical implementation for non-profiled training in programming for high school students through the creation of games, are presented using Python's turtle graph. This article follows the structure of its first part and focuses on example tasks implemented with the Python programming language, the Pygame library, and the Mu programming environment. The sample tasks are supported by methodical instructions. Guidelines are also given for their use in training. In the conclusion, the possibilities for game-based programming learning in profiled and non-profiled high schools are discussed using the Pygame Python library.
基于游戏的编程教学初学者在pygame零模式-样例python任务。第二部分- pygame库
本文是第一部分的自然延续,第一部分发表在《数学与信息学》杂志上,其中与基于游戏的学习相关的术语和任务在学习学习内容中的作用,以及通过创建游戏为高中生编程进行非概要训练的示例任务和系统实现,使用Python的海龟图来呈现。本文遵循第一部分的结构,重点介绍使用Python编程语言、Pygame库和Mu编程环境实现的示例任务。示例任务由有条不紊的指令支持。还提供了指导方针,供他们在培训中使用。在结论部分,使用Pygame Python库讨论了在概要高中和非概要高中进行基于游戏的编程学习的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Mathematics and Informatics
Mathematics and Informatics EDUCATION & EDUCATIONAL RESEARCH-
自引率
50.00%
发文量
40
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