Relay strategy in online mobile games: a data-driven approach

Guowei Zhu, Kan Lv, Ge Ma, Weixi Gu
{"title":"Relay strategy in online mobile games: a data-driven approach","authors":"Guowei Zhu, Kan Lv, Ge Ma, Weixi Gu","doi":"10.1145/3410530.3414595","DOIUrl":null,"url":null,"abstract":"With the booming of online mobile games (OMGs), game operators need to provide high-quality game service for users. Using relay has become the de factor approach for game streaming today, because it is easy to use (e.g., game sessions can be redirected via CDN servers) and has good scalability. Today, it has become the norm rather than the exception for game operators to hire CDN servers for their game services in a pay-per-use manner to serve massive users. Given the limited resource, selecting game sessions which are relayed has become a critical decision that can significantly affect users' quality of experience (QoE). Conventional strategies are generally rule-based, e.g., assigning game sessions to relay paths according to their past network performance, but cannot guarantee any particular QoE level because network performance dynamically changes. In this paper, we propose using data-driven approach to study network performance of game sessions in temporal and spatial patterns. Our findings indicate that there is obvious regularity for network performance of game sessions in temporal and spatial patterns. We design a machine learning-based predictive model to capture the quality of a game session given particular network performance metrics. Based on that, we strategically assign game sessions to relay paths to maximize the overall QoE. Trace-driven experiments are used to demonstrate the effectiveness and efficiency of our design.","PeriodicalId":7183,"journal":{"name":"Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers","volume":"48 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3410530.3414595","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With the booming of online mobile games (OMGs), game operators need to provide high-quality game service for users. Using relay has become the de factor approach for game streaming today, because it is easy to use (e.g., game sessions can be redirected via CDN servers) and has good scalability. Today, it has become the norm rather than the exception for game operators to hire CDN servers for their game services in a pay-per-use manner to serve massive users. Given the limited resource, selecting game sessions which are relayed has become a critical decision that can significantly affect users' quality of experience (QoE). Conventional strategies are generally rule-based, e.g., assigning game sessions to relay paths according to their past network performance, but cannot guarantee any particular QoE level because network performance dynamically changes. In this paper, we propose using data-driven approach to study network performance of game sessions in temporal and spatial patterns. Our findings indicate that there is obvious regularity for network performance of game sessions in temporal and spatial patterns. We design a machine learning-based predictive model to capture the quality of a game session given particular network performance metrics. Based on that, we strategically assign game sessions to relay paths to maximize the overall QoE. Trace-driven experiments are used to demonstrate the effectiveness and efficiency of our design.
网络手机游戏中的中继策略:数据驱动方法
随着网络手机游戏的蓬勃发展,游戏运营商需要为用户提供高质量的游戏服务。使用中继已经成为当今游戏流的关键方法,因为它易于使用(例如,游戏会话可以通过CDN服务器重定向)并且具有良好的可扩展性。如今,游戏运营商以按次付费的方式为他们的游戏服务雇佣CDN服务器已经成为一种常态,而不是例外。考虑到有限的资源,选择传递的游戏会话已经成为一个重要的决定,可以显著影响用户的体验质量(QoE)。传统策略通常是基于规则的,例如,根据过去的网络性能分配游戏会话到中继路径,但不能保证任何特定的QoE水平,因为网络性能是动态变化的。在本文中,我们建议使用数据驱动的方法来研究游戏会话在时间和空间模式下的网络性能。我们的研究结果表明,游戏会话的网络表现在时间和空间模式上具有明显的规律性。我们设计了一个基于机器学习的预测模型来捕捉给定特定网络性能指标的游戏会话的质量。基于此,我们策略性地将游戏回合分配给中继路径,以最大化整体QoE。踪迹驱动实验证明了我们的设计的有效性和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信