Vestibular Rehabilitation after Vestibulopathy Focusing on the Application of Virtual Reality

Masashi Matsumura, T. Murofushi
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引用次数: 2

Abstract

Human postural control is regulated by the vestibular, somatosensory, and visual systems. These types of sensory information are integrated in the central nervous system to ascertain the body’s position in space. Proper functioning of the vestibular, somatosensory, and visual senses is necessary for the body to maintain equilibrium. Bilateral vestibulopathy (BVP) is a condition in which bilateral peripheral vestibular function is reduced. Its treatment includes vestibular rehabilitation (VeR), balance training, counseling, treating the underlying cause, and avoiding further damage to the vestibular system. As VeR is often tedious for patients, patient motivation is required or patients may drop out of the program. To solve this problem, in recent years, there have been increasing reports of VeR using virtual reality, which increases vestibulo-ocular reflex gain and decreased dizziness by inducing adaptation. In this review, we discuss VeR, particularly for BVP, and VeR using virtual reality.
以虚拟现实技术应用为重点的前庭功能康复
人体的姿势控制是由前庭系统、体感系统和视觉系统调节的。这些类型的感觉信息被整合到中枢神经系统,以确定身体在空间中的位置。前庭、体感和视觉的正常运作是身体维持平衡所必需的。双侧前庭病变(BVP)是一种双侧前庭外周功能降低的疾病。其治疗包括前庭康复(VeR),平衡训练,咨询,治疗根本原因,避免进一步损害前庭系统。由于VeR通常对患者来说是乏味的,因此需要患者的动机,否则患者可能会退出该计划。为了解决这一问题,近年来越来越多的研究报道了利用虚拟现实技术进行脑电治疗,通过诱导适应来增加前庭眼反射增益,减少头晕。在这篇综述中,我们讨论了虚拟现实,特别是BVP,以及使用虚拟现实的虚拟现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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