VIRTUAL MUSEUM TOUR IN WASAKA BANJARMASIN TO INTRODUCE THE COLLECTION OF LEADERS AND LOCAL HEROES BASED ON MOBILE AUGMENTED REALITY TECHNOLOGY IN THE NEW NORMAL ERA

A. A. Syahidi, S. Subandi, Adistya Nadia Azura, Ida Hastuti
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引用次数: 1

Abstract

Wasaka Museum is one of the museums in Banjarmasin City. However, the information obtained by visitors at this time is only from short writings near the object of the image, and museum guards cannot accompany visitors to get around. Furthermore, the interest of museum visitors has also decreased due to the unavailability of adequate information, minimal services, and the impact of the COVID-19 pandemic. The purpose of this research is to develop applications using Mobile Augmented Reality Technology as a means of promotion, trying to attract visitors with AR interaction treats, and the form of virtual museum tours. The methodology used is the Agile Development Method with the type of Extreme Programming (XP). Then the A/B Testing Method is used to select the user interface design. Marker-Based Tracking is a method of detecting markers so that 3D objects can appear. The conclusion is that the selected interface design is design B with a percentage of 76.9%, all the features in the application have functioned very well, and the results of the usability evaluation with a percentage of 83.33% have an excellent predicate which means that they can be recommended for further use at the Wasaka Museum Banjarmasin. in the New Normal Era.
在wasaka banjarmasin的虚拟博物馆之旅,介绍新常态时代基于移动增强现实技术的领袖和当地英雄收藏品
Wasaka博物馆是Banjarmasin市的博物馆之一。然而,此时参观者所获得的信息仅来自于图像对象附近的简短文字,博物馆警卫无法陪同参观者四处走动。此外,由于信息不足、服务匮乏以及COVID-19大流行的影响,博物馆游客的兴趣也有所下降。本研究的目的是开发应用程序,利用移动增强现实技术作为推广手段,试图通过AR互动待遇和虚拟博物馆参观的形式吸引游客。所使用的方法论是敏捷开发方法与极限编程(XP)的类型。然后使用A/B测试方法选择用户界面设计。基于标记的跟踪是一种检测标记的方法,这样3D对象就可以出现。得出的结论是,选择的界面设计是76.9%的设计B,应用程序中的所有功能都很好,83.33%的可用性评估结果有一个很好的断言,这意味着它们可以推荐在Wasaka博物馆Banjarmasin进一步使用。在新常态时代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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