Direct send compositing for parallel sort-last rendering

S. Eilemann, R. Pajarola
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引用次数: 16

Abstract

In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization systems. However, the efficient final depth-compositing for polygonal data, or alpha-blending for volume data of partial rendering results is the key to achieve scalability in sort-last parallel rendering. In this paper, we demonstrate the efficiency as well as flexibility of the direct send sort-last compositing algorithm, and compare it to existing approaches, both in a theoretical analysis and in an experimental setting.
直接发送合成并行排序最后渲染
与排序优先相比,排序最后并行呈现具有明显的优势,即并行几何处理和光栅化的任务划分很简单,并且可以很容易地合并到大多数可视化系统中。然而,对多边形数据进行有效的最终深度合成,或对部分渲染结果的体数据进行alpha混合,是在排序-最后并行渲染中实现可扩展性的关键。在本文中,我们展示了直接发送排序-最后合成算法的效率和灵活性,并在理论分析和实验设置中将其与现有方法进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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