A new game mechanic: game entity social mapping

A. Pérez
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引用次数: 1

Abstract

Social networks have become a massive repository of information used by both applications and games in order to improve their performance and effectiveness, nevertheless all of the possibilities have not yet been explored. In this article we propose a new mechanic, Game Entity Social Mapping (GESM), based on fetching data about the player or his contacts from social networking sites and mapping it over different game entities. The paper also presents a preliminary evaluation and exposes the most promising research lines. At this consortium I hope to receive comments on the most interesting ways of continuing the investigation.
一个新的游戏机制:游戏实体社交映射
社交网络已经成为应用程序和游戏为了提高性能和效率而使用的海量信息储存库,然而所有的可能性尚未被探索。在本文中,我们提出了一个新机制,即游戏实体社交映射(Game Entity Social Mapping, GESM),它基于从社交网站获取玩家或其联系人的数据,并将其映射到不同的游戏实体上。本文还对其进行了初步评价,并指出了最有前景的研究方向。在这个联盟中,我希望收到关于继续调查的最有意思的方法的评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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