{"title":"Jumping Action Recognition for Figure Skating Video in IoT Using Improved Deep Reinforcement Learning","authors":"Yu Liu, Ningjie Zhou","doi":"10.5755/j01.itc.52.2.33300","DOIUrl":null,"url":null,"abstract":"Figure skating video jumping action is a complex combination action, which is difficult to recognize, and the recognition of jumping action can correct athletes’ technical errors, which is of great significance to improve athletes’ performance. Due to the recognition effect of figure skating video jumping action recognition algorithm is poor, we propose a figure skating video jumping action recognition algorithm using improved deep reinforcement learning in Internet of things (IoT). First, IoT technology is used to collect the figure skating video, the figure skating video target is detected, the human bone point features through the feature extraction network is obtained, and centralized processing is performed to complete the optimization of the extraction results. Second, the shallow STGCN network is improved to the DSTG dense connection network structure, based on which an improved deep reinforcement learning action recognition model is constructed, and the actionrecognition results are output through the deep network structure. Finally, a confidence fusion scheme is established to determine the final jumping action recognition result through the confidence is established. The results show that this paper effectively improves the accuracy of figure skating video jumping action recognition results, and the recognition quality is higher. It can be widely used in the field of figure skating action recognition, to improve the training effect of athletes.","PeriodicalId":54982,"journal":{"name":"Information Technology and Control","volume":"7 1","pages":"309-321"},"PeriodicalIF":2.0000,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology and Control","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.5755/j01.itc.52.2.33300","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Figure skating video jumping action is a complex combination action, which is difficult to recognize, and the recognition of jumping action can correct athletes’ technical errors, which is of great significance to improve athletes’ performance. Due to the recognition effect of figure skating video jumping action recognition algorithm is poor, we propose a figure skating video jumping action recognition algorithm using improved deep reinforcement learning in Internet of things (IoT). First, IoT technology is used to collect the figure skating video, the figure skating video target is detected, the human bone point features through the feature extraction network is obtained, and centralized processing is performed to complete the optimization of the extraction results. Second, the shallow STGCN network is improved to the DSTG dense connection network structure, based on which an improved deep reinforcement learning action recognition model is constructed, and the actionrecognition results are output through the deep network structure. Finally, a confidence fusion scheme is established to determine the final jumping action recognition result through the confidence is established. The results show that this paper effectively improves the accuracy of figure skating video jumping action recognition results, and the recognition quality is higher. It can be widely used in the field of figure skating action recognition, to improve the training effect of athletes.
期刊介绍:
Periodical journal covers a wide field of computer science and control systems related problems including:
-Software and hardware engineering;
-Management systems engineering;
-Information systems and databases;
-Embedded systems;
-Physical systems modelling and application;
-Computer networks and cloud computing;
-Data visualization;
-Human-computer interface;
-Computer graphics, visual analytics, and multimedia systems.