Exploring passive user interaction for adaptive narratives

Stephen W. Gilroy, J. Porteous, Fred Charles, M. Cavazza
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引用次数: 48

Abstract

Previous Interactive Storytelling systems have been designed to allow active user intervention in an unfolding story, using established multi-modal interactive techniques to influence narrative development. In this paper we instead explore the use of a form of passive interaction where users' affective responses, measured by physiological proxies, drive a process of narrative adaptation. We introduce a system that implements a passive interaction loop as part of narrative generation, monitoring users' physiological responses to an on-going narrative visualization and using these to adapt the subsequent development of character relationships, narrative focus and pacing. Idiomatic cinematographic techniques applied to the visualization utilize existing theories of establishing characteristic emotional tone and viewer expectations to foster additional user response. Experimental results support the applicability of filmic emotional theories in a non-film visual realization, demonstrating significant appropriate user physiological response to narrative events and "emotional cues". The subsequent narrative adaptation provides a variation of viewing experience with no loss of narrative comprehension.
探索被动用户交互的适应性叙事
之前的互动式故事叙述系统设计允许用户主动介入展开的故事,使用已建立的多模式互动技术来影响叙事发展。在本文中,我们探索了一种被动交互形式的使用,其中用户的情感反应,通过生理代理来衡量,驱动叙事适应的过程。我们引入了一个系统,该系统将被动互动循环作为叙事生成的一部分,监测用户对正在进行的叙事可视化的生理反应,并利用这些反应来适应角色关系、叙事焦点和节奏的后续发展。惯用的电影技术应用于可视化利用现有的理论,建立特色的情感基调和观众的期望,以促进额外的用户反应。实验结果支持电影情感理论在非电影视觉实现中的适用性,显示了对叙事事件和“情感线索”的显著适当的用户生理反应。随后的叙事改编在不丧失叙事理解的前提下提供了一种不同的观看体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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