APR-ES: Adaptive Penalty-Reward Based Evolution Strategy for Deep Reinforcement Learning

Dongdong Wang, Siyang Lu, Xiang Wei, Mingquan Wang, Yandong Li, Liqiang Wang
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Abstract

As a black-box optimization approach, derivative-free evolution strategy (ES) draws lots of attention in virtue of its low sensitivity and high scalability. It rivals Markov Decision Process based reinforcement learning or even can more efficiently improve rewards under complex scenarios. However, existing derivative-free ES still confronts slow convergence speed at the early training stage and limited exploration at the late convergence stage. Inspired from human learning process, we propose a new scheme extended from ES by taking advantage of prior knowledge to guide ES, thus accelerating early exploitation process and improving later exploration ability. At early training stage, Drift-Plus-Penalty (DPP), a penalty-based optimization scheme, is reformulated to boost penalty learning and reduce regrets. Along with DPP-directed evolution, reward learning with Thompson sampling (TS) is increasingly enhanced to explore global optima at late training stage. This scheme is justified with extensive experiments from a variety of benchmarks, including numerical problems, physics environments, and games. By virtue of its imitation of human learning process, this scheme outperforms state-of-the-art ES on the benchmarks by a large margin.
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深度强化学习的自适应奖惩进化策略
无导数进化策略作为一种黑盒优化方法,以其低灵敏度和高可扩展性而备受关注。它可以与基于马尔可夫决策过程的强化学习相媲美,甚至可以更有效地提高复杂场景下的奖励。然而,现有的无导数ES在训练初期仍然存在收敛速度慢、收敛后期探索有限的问题。受人类学习过程的启发,我们提出了一种从ES扩展而来的新方案,利用先验知识来指导ES,从而加快早期开发过程,提高后期的探索能力。在早期训练阶段,重新制定了基于惩罚的优化方案漂加惩罚(Drift-Plus-Penalty, DPP),以促进惩罚学习并减少后悔。随着dpp导向的进化,奖励学习与汤普森采样(TS)越来越增强,以探索全局最优在训练后期阶段。该方案通过各种基准测试(包括数值问题、物理环境和游戏)进行了大量实验。由于模仿人类的学习过程,该方案在基准测试中大大优于最先进的ES。
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