Editorial: Back to the roots

M. Winands
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Abstract

In the last issue of this volume, the ICGA Journal will go back to its roots by presenting several contributions on computer chess. We start by presenting two scientific articles that explore how to deal with draws in chess. The first article, Are Armageddon chess games implemented fairly? by Vladimir Vargas, describes the chess variant Armageddon chess, where in case of a draw Black is declared the winner. To compensate for this, White is given more time. The article presents a method that combines a 2750+ ELO human and engine chess play analysis to estimate the optimal time control so that the expected result of an Armageddon chess game is fair. The second article, Stalemate and ‘DTS’ depth to stalemate endgame tables by Karsten Müller and Guy Haworth, proposes that stalemate is a secondary goal in chess, superior to a draw by agreement or rule – but inferior to mate. The authors report the work of ‘Aloril’ who has created endgame tables holding both depth-to-mate and depth-to-stalemate data.
社论:回到根源
在本卷的最后一期,ICGA期刊将通过介绍几项关于计算机国际象棋的贡献来回到它的根源。我们首先介绍两篇探讨如何处理国际象棋平局的科学文章。第一篇文章《世界末日象棋游戏的执行是否公平?》弗拉基米尔·巴尔加斯(Vladimir Vargas)的作品,描述了一种国际象棋的变体“世界末日象棋”(Armageddon chess),在平局的情况下,黑棋被宣布为赢家。为了弥补这一点,怀特得到了更多的时间。本文提出了一种结合2750+ ELO人机对弈分析的方法来估计最优时间控制,从而使世界末日棋局的预期结果是公平的。第二篇文章,由Karsten m和Guy Haworth撰写的僵局和“DTS”深度僵局终局表,提出僵局是国际象棋的次要目标,优于通过协议或规则平局-但不如匹配。作者报告了Aloril的工作,他创建了包含深度到伴侣和深度到僵局数据的终局表。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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