Can Children Emulate a Robotic Non-Player Character's Figural Creativity?

Safinah Ali, Hae Won Park, C. Breazeal
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引用次数: 8

Abstract

Can intelligent non-player game characters (NPCs) increase children's creativity during collaborative gameplay? Children's creativity is influenced by collaborative play with creative peers through social emulation. In this paper, we study children's emulation of an AI-enabled social Non-Player Character (NPC) as a new type of game mechanism to elicit creative expression. We developed Magic Draw, a collaborative drawing game designed to foster children's figural creativity that allows us to investigate the efficacy of an NPC's creativity demonstration in enhancing children's creativity in the resulting drawings. The NPC is an emotively expressive social robot that plays Magic Draw with a child as a peer-like playmate. We present the results of a study in which participants co-draw figures with a social robot that demonstrates different levels of figural creativity, to understand whether an NPC's creativity in its own contributions stimulates figural creativity in children. 78 participants (ages 5--10) were randomly assigned to a non-creative robot control condition (C-) and a creative robot condition (C+). Participants who interacted with the creative robot generated significantly more creative drawings, and hence exhibited higher levels of figural creativity. We infer that the social robotic peers' demonstration of figural creativity in a collaborative drawing game is emulated by young children. We discuss a new game design principle grounded in the social learning mechanism of emulation, specifically, that social and intelligent NPCs in games should demonstrate creative behavior to foster the same in human players.
儿童能否模仿非玩家机器人角色的形象创造力?
智能的非玩家游戏角色(npc)能否在合作游戏中提高儿童的创造力?儿童的创造力受到与有创造力的同伴通过社会模仿进行合作游戏的影响。在本文中,我们研究了儿童对ai支持的社交非玩家角色(NPC)的模仿,将其作为一种引发创造性表达的新型游戏机制。我们开发了《Magic Draw》,这是一款旨在培养儿童形象创造力的协作绘画游戏,让我们能够研究NPC的创造力演示在提高儿童在最终绘画中的创造力方面的功效。NPC是一个具有情感表现力的社交机器人,它与孩子一起玩《Magic Draw》。我们展示了一项研究的结果,在这项研究中,参与者与社交机器人共同绘制人物,展示了不同水平的人物创造力,以了解NPC在其自身贡献中的创造力是否会激发儿童的人物创造力。78名参与者(年龄5- 10岁)被随机分配到无创造性机器人控制条件(C-)和创造性机器人条件(C+)。与具有创造力的机器人互动的参与者绘制出了更有创造力的图画,因此表现出了更高水平的图形创造力。我们推断,社交机器人同伴在协作绘画游戏中展示的图形创造力被幼儿所模仿。我们讨论了一种基于模拟的社交学习机制的新游戏设计原则,即游戏中的社交和智能npc应该表现出创造性行为,从而培养人类玩家的创造性行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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