Free gait control for a quadruped walking robot

Daniel J. Pack, HoSeok Kang
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引用次数: 18

Abstract

Two major approaches exist for devising gait control for a legged machine: (1) finding a sequence of leg and body movements of a robot on the basis of kinematic and possibly dynamic considerations assuming all foot placements are valid and (2) selecting leg and body movements first on the basis of feasibility of foot placements (because the underlying terrain might render impossible certain foot placements) and then accepting those that also satisfy kinematic and possibly dynamic constraints. Consider now the problem of a legged robot pursuing a quarry. With the first approach, the robot will be limited to operating over a relatively flat terrain; over such a terrain, it might be able to synthesize a sequence of precomputed straight-line and turning gaits in order to match as closely as possible to the trajectory of the quarry. If the terrain is uneven, however, the robot will have no recourse but to take the second approach, even though it is computationally more demanding. The work done so far in the second approach is limited either by the constraint that the overall direction of ambulation of the robot is known in advance or by the constraint that the foot placements are limited to the points of a grid superimposed on the topographic map of the terrain. This article presents how a free gait can be generated for following a quarry without invoking such constraints. The robot attempts to adapt constantly its direction of ambulation so that at each instant the quarry is pursued by the shortest path (although there is no guarantee that the path actually traversed by the robot is globally optimal in any sense). The directions generated by this “shortest path pursuit” prune away large segments of the search space for the discovery of appropriate foot placements. Simulated and experimental results are presented to validate the proposed gait control method. © 1999 John Wiley & Sons, Inc. Lab Robotics and Automation 11: 71–81, 1999

四足步行机器人的自由步态控制
设计有腿机器的步态控制存在两种主要方法:(1)在运动学和可能的动力学考虑的基础上找到机器人的腿和身体运动序列,假设所有的脚放置都是有效的;(2)首先根据脚放置的可行性选择腿和身体运动(因为底层地形可能使某些脚放置不可能),然后接受那些也满足运动学和可能的动力学约束的运动。现在考虑一个有腿的机器人追逐采石场的问题。采用第一种方法,机器人将被限制在相对平坦的地形上操作;在这样的地形上,它可能能够合成一系列预先计算好的直线和转弯步态,以便尽可能接近采石场的轨迹。然而,如果地形不平坦,机器人将别无选择,只能采用第二种方法,尽管这种方法对计算的要求更高。到目前为止,在第二种方法中所做的工作受到限制,要么是机器人的整体移动方向事先已知的约束,要么是脚的位置限制在地形地形图上叠加的网格点上的约束。本文介绍了如何在不调用此类约束的情况下生成跟随采石场的自由步态。机器人试图不断地调整其移动方向,以便在每个瞬间都通过最短路径追逐采石场(尽管不能保证机器人实际穿过的路径在任何意义上都是全局最优的)。由这种“最短路径追踪”生成的方向会减少大量搜索空间,以便发现合适的脚位置。仿真和实验结果验证了所提出的步态控制方法。©1999 John Wiley &儿子,Inc。实验室机器人与自动化(11):71-81,1999
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