A Digital, Game-based Application to Support Treatment of Parkinson's Disease: A Design Thinking Approach

A. Mainz, S. Meister
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引用次数: 1

Abstract

One of the most common neurodegenerative disorders that affects more and more people at an advanced age is Parkinson’s disease. Patients suffer from various symptoms and especially the motor restrictions and psychological symptoms worsen the quality of life of the affected persons. The physical therapy for this disease to improve motor performance and complementary exercises is characterised by repetitive training and patients often suffer from a strong exhaustion and lack of motivation due to their disease. To address these problems, a serious game concept for Parkinson's therapy was developed. The concept was created using the Design Thinking methodology for a user-centred design. The final result is the concept and prototype of a competitive multiplayer exergame that was developed to increase the motivation of the patients to participate through social play and the idea of competition in order to support the motor therapy of Parkinson’s disease
支持帕金森病治疗的基于游戏的数字化应用:设计思维方法
帕金森氏症是影响越来越多老年人的最常见的神经退行性疾病之一。患者表现出多种症状,尤其是运动受限和心理症状,使患者的生活质量恶化。这种疾病的物理治疗是为了改善运动表现和补充运动,其特点是重复训练,患者经常因疾病而感到强烈的疲惫和缺乏动力。为了解决这些问题,帕金森病治疗的一个严肃的游戏概念被开发出来。这个概念是使用以用户为中心的设计思维方法创建的。最终的结果是竞争性多人游戏的概念和原型,这是为了通过社交游戏和竞争的想法来增加患者参与的动机,以支持帕金森病的运动治疗
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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