New ITU-T Standards for Gaming QoE Evaluation and Management

S. Möller, Steven Schmidt, Saman Zadtootaghaj
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引用次数: 21

Abstract

Measuring the quality experienced during online gaming activities is an important prerequisite for managing gaming services, but up to now no standardized methods were available for this purpose. This paper presents the results from two study items promoted by Study Group 12 of the International Telecommunication Union. Work on these items resulted in one draft Recommendation on subjective methods for evaluating gaming Quality of Experience (QoE), as well as one approved Recommendation on influence factors on gaming QoE which might be considered in service planning and management. Future work which is necessary to predict gaming QoE is addressed in the end of the paper.
新的ITU-T游戏QoE评估和管理标准
衡量在线游戏活动中的体验质量是管理游戏服务的重要前提,但迄今为止还没有标准化的方法可用于此目的。本文介绍了国际电信联盟第12研究组推动的两个研究项目的结果。这些项目的工作产生了一份关于评估游戏体验质量(QoE)主观方法的建议草案,以及一份关于游戏体验质量影响因素的建议草案,该建议可能会在服务规划和管理中考虑。本文最后指出了预测游戏QoE所需的后续工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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