Effects of Background Music on Risk-Taking and General Player Experience

Katja Rogers, Matthias Jörg, M. Weber
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引用次数: 23

Abstract

Music affects our emotions and behaviour in real life, yet despite its prevalence in games, we have a limited understanding of its potential as a tool to explicitly influence player experience and behaviour in games. In this work, we investigate whether we can affect players' risk-taking behaviour through the presence and attributes of background music. We built a game that operationalizes risk behaviour by repeatedly giving players the choice between a safe but less rewarding course, and a risky but potentially more rewarding course. In a mixed-design user study (N=60), we explored the impact of music presence, tempo, and affective inflection on players' in-game risk behaviour and overall player experience. We found an effect of music presence on risk behaviour in the first playthrough, i.e., in the absence of other prior knowledge about the game. Further, music affect and tempo affected player immersion, as well as experienced mastery and challenge. Based on these findings, we discuss implications for game design and future research directions.
背景音乐对冒险行为和一般玩家体验的影响
音乐在现实生活中影响着我们的情绪和行为,尽管它在游戏中很流行,但我们对它作为一种明确影响玩家体验和行为的工具的潜力的理解有限。在这项工作中,我们调查了我们是否可以通过背景音乐的存在和属性影响玩家的冒险行为。我们创造了一款能够操作风险行为的游戏,即反复让玩家在安全但回报较低的路线和冒险但回报较高的路线之间做出选择。在一项混合设计用户研究中(N=60),我们探索了音乐呈现、节奏和情感变化对玩家在游戏中的风险行为和整体玩家体验的影响。我们发现在第一次游戏过程中,音乐的存在会影响玩家的冒险行为,也就是说,在玩家不了解游戏的情况下。此外,音乐影响和节奏影响玩家的沉浸感,以及经验掌握和挑战。基于这些发现,我们将讨论对游戏设计的启示和未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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