Fine-Grained Crowdsourcing for Fine-Grained Recognition

Jia Deng, J. Krause, Li Fei-Fei
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引用次数: 300

Abstract

Fine-grained recognition concerns categorization at sub-ordinate levels, where the distinction between object classes is highly local. Compared to basic level recognition, fine-grained categorization can be more challenging as there are in general less data and fewer discriminative features. This necessitates the use of stronger prior for feature selection. In this work, we include humans in the loop to help computers select discriminative features. We introduce a novel online game called "Bubbles" that reveals discriminative features humans use. The player's goal is to identify the category of a heavily blurred image. During the game, the player can choose to reveal full details of circular regions ("bubbles"), with a certain penalty. With proper setup the game generates discriminative bubbles with assured quality. We next propose the "Bubble Bank" algorithm that uses the human selected bubbles to improve machine recognition performance. Experiments demonstrate that our approach yields large improvements over the previous state of the art on challenging benchmarks.
细粒度众包实现细粒度识别
细粒度识别涉及下级级别的分类,其中对象类之间的区别是高度局部的。与基本级别的识别相比,细粒度分类可能更具挑战性,因为通常数据较少,判别特征较少。这就需要使用更强的先验来进行特征选择。在这项工作中,我们将人类纳入循环中,以帮助计算机选择判别特征。我们介绍了一款名为“泡泡”的新颖网络游戏,它揭示了人类使用的判别特征。玩家的目标是识别严重模糊图像的类别。在游戏过程中,玩家可以选择暴露圆形区域(“气泡”)的全部细节,并受到一定的惩罚。通过适当的设置,游戏可以生成具有鉴别性的气泡,并保证质量。接下来,我们提出了“气泡库”算法,该算法使用人类选择的气泡来提高机器识别性能。实验表明,在具有挑战性的基准测试中,我们的方法比以前的技术水平有了很大的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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