Analysing ancient cuneiform inscriptions in the video game Prince of Persia: The Sands of Time1

IF 0.7 Q3 COMMUNICATION
D. Gibson
{"title":"Analysing ancient cuneiform inscriptions in the video game Prince of Persia: The Sands of Time1","authors":"D. Gibson","doi":"10.1386/jgvw_00063_1","DOIUrl":null,"url":null,"abstract":"The textured ancient inscriptions that can be found in the video game Prince of Persia: The Sands of Time are central to this study. There are currently no publications that analyse the ancient cuneiform inscriptions in detail. Most sources of information briefly discuss general ‘game studies’ aspects and do not comment on or criticize historical accuracy. There are limited sources that discuss video games using an Assyriological perspective. This article is, therefore, an interdisciplinary study between archaeogaming and Assyriology, which falls within the broader game studies field. The intent is also to address the ongoing downward trend currently experienced in the field of Ancient Studies by bringing more attention to the study of Assyriology, cuneiform studies and philology in gaming (Assyriogaming) using Prince of Persia: The Sands of Time as a reference. The main focus is to decipher, translate and consider how accurate and immersive the in-game cuneiform textures are in relation to the diegetic time period the game is theoretically set in. The analysis will include a storyline synopsis which will briefly discuss the architectural settings and characters. The purpose of this is to expand upon the already existing game studies literature associated with the game to show how additional background information can be used to frame and construct an implied historical context. This historical context can then be used to translate the in-game cuneiform inscriptions demonstrating why the game can be used as an effective Assyriology teaching tool.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00063_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

Abstract

The textured ancient inscriptions that can be found in the video game Prince of Persia: The Sands of Time are central to this study. There are currently no publications that analyse the ancient cuneiform inscriptions in detail. Most sources of information briefly discuss general ‘game studies’ aspects and do not comment on or criticize historical accuracy. There are limited sources that discuss video games using an Assyriological perspective. This article is, therefore, an interdisciplinary study between archaeogaming and Assyriology, which falls within the broader game studies field. The intent is also to address the ongoing downward trend currently experienced in the field of Ancient Studies by bringing more attention to the study of Assyriology, cuneiform studies and philology in gaming (Assyriogaming) using Prince of Persia: The Sands of Time as a reference. The main focus is to decipher, translate and consider how accurate and immersive the in-game cuneiform textures are in relation to the diegetic time period the game is theoretically set in. The analysis will include a storyline synopsis which will briefly discuss the architectural settings and characters. The purpose of this is to expand upon the already existing game studies literature associated with the game to show how additional background information can be used to frame and construct an implied historical context. This historical context can then be used to translate the in-game cuneiform inscriptions demonstrating why the game can be used as an effective Assyriology teaching tool.
分析电子游戏《波斯王子:时之沙》中的古代楔形文字
在电子游戏《波斯王子:时之沙》中发现的有纹理的古代铭文是这项研究的核心。目前还没有详细分析古代楔形文字铭文的出版物。大多数信息来源只是简单地讨论了一般的“游戏研究”方面,并没有评论或批评历史的准确性。从亚述的角度来讨论电子游戏的资料有限。因此,本文是考古游戏和亚述学之间的跨学科研究,属于更广泛的游戏研究领域。其目的也是为了解决目前在古代研究领域经历的持续下降趋势,将更多的注意力放在亚述学、楔形文字研究和以《波斯王子:时之沙》为参考的游戏(亚述游戏)中的语言学研究上。我们的主要关注点是破译、翻译和考虑游戏内楔形文字纹理与游戏理论设定的叙事时期之间的精确度和沉浸感。分析将包括一个故事情节概要,简要讨论建筑设置和人物。这样做的目的是扩展已经存在的与游戏相关的游戏研究文献,以展示如何使用额外的背景信息来构建隐含的历史背景。这个历史背景可以用来翻译游戏中的楔形文字铭文,说明为什么游戏可以作为有效的亚述学教学工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
文献相关原料
公司名称 产品信息 采购帮参考价格
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信